Senin, 12 Desember 2005
Super Holiday Super Contest
A first pass is a formatted manuscript, given to the author for a final read-through to check for typos.
This one-of-a-kind item comes complete with my handwritten changes, and will be signed and personalized.
Not only do you get to read the book six months before everyone else, but this sure-to-be-a-collector's-item will certainly sell for big bucks on ebay when I'm dead, and truth be told I'm not feeling very well lately.
To enter, answer the following question:
What is the name of my hero in the Lt. Jacqueline "Jack" Daniels series?
All entries will be coated in chocolate syrup and put into a bowl. The first one my dog eats is the winner. (Incidentally, my dog's name is Jacqueline Daniels, named after the hero of my novels.)
You will also get some signed coasters and maybe some other crap I have on my desk. Like this pen.
Quitting
It always gets a few laughs, because they think I'm kidding.
Work hard for four years, and you can get an engineering degree. In seven years, you're a lawyer. Eight and you can practice medicine. Hard work = success.
Writing isn't like that. You can bust your butt for ten years, working every day, and not earn a dime. A BA in fiction writing means you're eligible for a job at Wendy's. An MFA means you can teach--but is no guarantee you'll sell a book. And why would you want to teach if you haven't succeeded in the field?
So when does a reasonable person say when? After how many rejections should you decide to try something new?
I've talked with writers about the anguish of writer's block. They speak of their WIPs like it is a monumental task to be conquered, a war to be fought, torture to be endured.
This is how you want to spend your free time?
I read a lot of newbie writing, and 90% of it is bad. Could it be improved? Sure. I always spout that persistence trumps talent. But it took me 12 years to sell a book, and the stuff I was writing back in the day was better than much of the newbie stuff I read. Does that mean I'm fostering hope for hundreds of writers who won't sell anything until 2025, if ever?
The odds are against you, moreso than almost any other profession. Very few have what it takes, and even if you do, lady luck may snub you anyway.
Here's a short list of reasons to quit. If you see yourself on here, it may be time to try your hand at something else.
- You've been doing this for more than five years, and haven't sold anything.
- You've got some kind of degree in writing, and haven't sold anything.
- Writing causes you pain.
- You've been working on one novel for five years.
- You're great at starting stories, but never finish them.
- You want to be a writer, but spend all your time going to classes and researching, but never get any writing done.
- You could live without ever writing again.
- You think that writing will make you rich.
- You believe that once you sell a book, it's a cakewalk from then on.
- You truly feel that you have something important to say.
- You think being a writer is cool.
- You're doing it to show your family and friends.
- You want to win awards.
- You believe that editing, rewriting, and revision are for the less-talented.
- You have a thin skin.
- You think that writing will make you famous.
- You think that once you're in print, that will be enough and you'll never want more.
- You think there's a conspiracy keeping you from getting published.
- You don't live to write.
- At the end of your life, if you're still not published, it will hurt you.
If any of the above apply to you, consider doing something else with your free time. While high school sports couches crow that quitters never win, Dirty Harry famously said, "A man's got to know his limitations."
Why torture yourself when you could do something you'd be more successful at?
The cold hard fact is: most of the people trying to get published won't get published, and most of the people who do get published won't be successful.
Which brings me to the most important point of all:
21. If this blog entry made you consider quitting, you absolutely must quit.
If all it did was rile you up, well, welcome to hell. I wish you much success.
I also recommend Prozac, alcohol, and lots of understanding friends.
Jumat, 09 Desember 2005
Stacking Numbers
One way I put numbers in perspective is by turning them into heights.
So far, my family and I have completed 2000 of the 6500 library mailers. It's taken over 80 man hours so far.
2000 envelopes don't seem like much, but it you put them in one big stack, it would reach over 30 feet high. 30 feet of envelopes that had to be stuffed, stamped, labeled, and sealed. And we're not even 1/3 of the way done...
I've written a million words prior to publication. It all resides in a file cabinet. For fun, I stacked it all up---every original story, screenplay, book, (not counting rewrites.) It's over nine feet tall, each page original.
Hyperion printed 22k copies of BLOODY MARY. If stacked, they'd be 1833 feet high, which is 50 feet higher than the Sears Tower.
If you laid my books end to end (Paper and hardback copies of Whiskey, and hardbacks of Bloody) they'd stretch for 11 and a half miles.
When I did that calculation, I got really excited. Then I figured out how many miles the DaVinci Code would stretch---1500. You could drive from New York to Miami with copies of Dan Brown's book lining the highway the entire time.
But I bet Brown doesn't have five full inches of rejection slips...
Kamis, 08 Desember 2005
Size Does Matter
a) as long as it takes to tell
b) a predetermined length that automatically fills a slot
If you picked b) you have a much better chance of selling your work.
Short stories usually have length limitations, due to space constraints. It's much easier to find a market for something 5k than 15k.
And whenever you speak of length, speak in terms of word count, NOT page numbers. Someone using hevlecta 10pt single space can cram 700 words on a page, while an arial 14pt double-spacer with a lot of dialog might fit 150. (for the record, use courier 12pt double space, 1 inch margins, unless you know it's okay to do otherwise)
You should find out the writer's guidelines for length for a particular market before you begin--after all, why write anything without knowing who might buy it?
But if I am writing without a market in mind, I try to keep my shorts between 1500 and 7500 words.
If I go over 7500, I cut. And if I've learned one thing, it's that EVERYTHING can be cut.
Why keep it that length? I edited an anthology (coming out next year from Bleak House Books) and I learned that if given the choice between two 3000 words stories, and a 6000 words story, I go with the two.
When you pick up an antho or a magazine, do you read it cover to cover? Or do you skip around, sampling this story and that story? And which stories do you read first?
In my case, it's the shortest ones.
Every word should count in a narrative, and if you can make it shorter, you should. Didn't Hemingway have some kind of comment about, "I apologize for the length, I didn't have time to make it shorter?"
As for novels, there are no rules set in stone, but this is what I've noticed.
First novels have a better chance of selling if they are under 90k.
The reason is wholly monetary. Your publisher will probably lose money on your first book. But a 150k book will cost more to print, more to ship, and less will fit in a carton. Cost of production figures heavily into a publisher's decision whether to buy or not to buy.
Some genres, such as fantasy and historical romance, tend to be lengthier.
If your book is under 60k, it will have a harder time finding a buyer, both through a publisher and through a customer.
Fiction has set prices. Around 6 bucks for a paperback, 13 bucks for trade paper, and 24 dollars for a hardcover. Some are slightly more or less. Bestsellers command higher prices (I've seen a lot of 29 dollar price tags) but then they're discounted 30%.
So chances are your book will be about $24. A consumer will look at a thin 60K word book, and a thicker 100K word book, see they're both the same price, and assume bigger is better.
It's unlikely a publisher will price your book lower because it's shorter, for the same reason Shell sells gas comparable to Mobil--they want to stay competitive.
Are there exceptions? Always. But if you're trying to break into this business, which is hard enough, why stack even more odds against yourself?
Whiskey Sour was 68k. The hardcover was 270 pages, and it was 45 chapters.
Bloody Mary was 71k, 307 pages, 53 chapters.
Rusty Nail was 78k, 289 pages, 54 chapters.
Same font size/style/typesetting for all of them, so why do the numbers seem strange?
The page count/word count ratio changes, depending on how much dialog is in a book. Dialog takes up page space, but involves less words.
Rusty Nail was more action in it than Whiskey Sour, which had more dialog.
This brings up another point: White space.
Be aware of white space. Readers like dialog. They like looking at a page and seeing a lot of white space. Long, clunky paragraphs are intimidating.
Have you ever watched someone browse? They'll flip through a few pages, and you can see the gears in their heads turning as they think: Do I have time to read this? Will it be fun or a chore? Can I finish it in one or two sittings? Does it have long chapters, or short ones I can finish before I go to sleep or while I take a bath?
Think about your own reading habits. What do you like to see on a page? What makes a book look inviting, before you've even read a single word?
In my younger days, when I needed to buy some classic for some college class, I'd crack open different editions and find the one that was the most eye-friendly. Big font, not a lot of words crammed on each page.
Dialog makes a book more eye-friendly. At least, to my inner reader.
If I have a paragraph that lasts for more than half the page, I try to break it up. If I have a chapter that lasts longer than 15 pages (3700 words) I try to break it up.
Your words should be good, but also be aware of how they look on the page. Are they enticing your eyes to lock onto random bits of dialog or action? Or do they look boring?
Readers skip long paragraphs.
I randomly picked 5 pages from each of my three novels, to see how many paragraphs they averaged per page (by couting the indents.)
Whiskey Sour averaged 16.8 paragraphs per page. Bloody Mary was 13.4. Rusty Nail was 14.4.
Overall, if you open one of my books, you'll see 14.8 indents per full page.
Let's look at some other authors (hardcover editions.) Here are some bestsellers:
ONE SHOT by Lee Child - 16.6 paraphs per page
CHILL OF FEAR by Kay Hooper - 11.4 per page
TO THE NINES by Jaent Evanovich - 13.8 per page
SCARECROW by Matt Reilly - 16.4 per page
VANISH by Tess Gerritsen - 15.8 per page
STONE COLD by Robert Parker - 17 per page
Here are some debuts:
HUNDREDTH MAN by Jack Kerley - 13.8 per page
BAHAMARAMA by Bob Morris - 13 per page
MISDEMEANOR MAN by Dylan Schaffer - 16.2 per page
KILLER SWELL by Jeff Shelby - 14 per page
STILL RIVER by Harry Hunsicker - 11.8
What does any of this mean?
Well, if you write mysteries or thrillers, it means to avoid long paragraphs, and have a lot of dialog.
Besides looking good on a page, this also has the side-effect of making the books move faster.
By comparision, I went through some POD books that I have from previous contests I've judged.
I looked through three of them. They averaged 7.2 paragraphs a page.
Draw your own conclusions.
Rabu, 07 Desember 2005
Have a Safe and Secure Holiday Season
I have a writing friend who is so paranoid about losing data that he ftps every chapter to offshore accounts (at least, that's how I imagine it.)
I've lost writing before, and there are few things as painful in life. Here are some tricks and tips and products that will ensure you never have to feel that particular pain.
PRINT - It never hurts to keep a paper copy. If you lose the file, you can always recover the story with OCD software like Abbyy Finereader.
ZIP - Bulky zip drives have lost favor to their keychain flash drive counterparts, which can hold up to a gig on a device the size of a pencil. Just stick it in the USB port and drag 'n drop. (a novel, even a long one (150k), doesn't run more than 1 or 2 mbs, so you can back-up every bit of text on your computer and still have room to spare.
APC - The big name in batteries. This is a combo surge protector/battery back-up that prevents you from losing data during a power outage. Get one.
EMAIL - Having an extra email account, and emailing doc attachments to yourself, can't hurt.
DVD - A DVD can hold 4.7 gigs of data. They cost about 30 cents each, and a DVD burner can be picked up for under 50 bucks. CDRs are even cheaper, and hold 700mb.
FTP - If you have a website, you have a storage locker available in cyberspace under your name. Using an FTP program can allow you to save your writing on your home page (and don't worry, no one can read it there--it's hidden unless you link directly to it.)
OE BACKUP - There are a few tools available for saving your email (I use one for Outlook Express.) Find a program that fits your needs, and then save your email along with your writing. I go through my deleted and sent mail folders several times a day, trying to figure out who said what and when.
FIRE SAFE - This isn't a computer attachement. It is what it is-- a fire safe. Keep your flash drive and DVDs in the safe, in case your house burns down. Put them in a plastic bag first, to protect them from flooding. Paranoid? Talk to anyone who has lost their home to fire or flood. It doesn't hurt to also keep some copies in the car, or at Mom's house.
FILES - NEVER save just one file. I always save in different formats (wpd, doc, rtf, txt) in different places on my computer (C: drive, Desktop, My Documents) under different names.
SECOND HARD DRIVE - Also cheap, you can install an extra hard drive in your computer for less than fifty bucks. It's like having two computers in one case.
SECOND COMPUTER - Networking is a pain to set up, but using the Shared Documents folder can be a lifesaver, and is still the fastest way to transfer data.
NORTON ANTI-VIRUS - Still the leading trojan slayer. MacAfee is also big, as is Panda. Whatever you use (and you must use something,) make sure it offers updates.
Computer running slow? AdAware and Spybot are free tools (available at www.pcworld.com) that clean your computer of spyware, malware, and tracking software. You can also DEFRAGMENT your hard drive, run a DISK CHECK for errors, and use SYSTEM RESTORE if none of that works.
If anyone has any other tips for saving data, lemme know and I'll post them.
Selasa, 06 Desember 2005
Creating Dynamic Characters
It's pretty easy to do. When I'm creating characters, either protags, antags, or supports, I do a mental checklist of the following criteria:
UNIQUE- What makes this person different from anyone else? Why is this hero the ONLY ONE who could be in your story? Include profession, race, gender, age, and brief description.
GOALS- What are your protagonist’s goals? Dreams? Fears? Things they desperately want?
FLAWS- What personal, internal problem will get in the way of the hero reaching his/her goals? Addiction? Illness? Disability? Neuroses?
QUIRKS- What are the strange, bizarre, personal, or human traits this hero possesses? Habits and rituals?
PERSPECTIVE- First person or third person, and why?
SUPPORT- Who are the supporting, returning characters that assist your hero? Friends? Co-workers?
ENEMY- Your villain should have all of these traits as well. Who will make a worthy opponent for your hero?
EXAMPLE- Lt. Jacqueline "Jack" Daniels, Chicago Violent Crimes featured in the novels WHISKEY SOUR & BLOODY MARY, and the EQMMM short stories ON THE ROCKS & WITH A TWIST
UNIQUE- Jack is 46, divorced, unlucky in love but a good cop–she had to be to become a Lieutenant in the male-dominated fraternity of the CPD. Jack has dedicated her life to the Job, but is now at an age where she’s regretting never starting a family.
GOALS- Jack needs to do well in her career; that’s the only time she feels good about herself. But she also realizes, for the first time, that there’s more to life than work, and she wants to broaden her personal life.
FLAWS- Jack has insomnia, due to her fixation with her job. She constantly questions her own actions, wondering if she could have done better. She doesn’t think she’s worthy of love.
QUIRKS- Her insomnia causes her to max out her credit cards watching the late night Home Shopping Network. She worries too much about fashion, and is envious of those who dress better than she does.
PERSPECTIVE- First person for Jack, third person for the villain.
SUPPORT- Overweight partner Det. Herb Benedict, accountant boyfriend Latham Conger, mother Mary Streng, ex-husband Alan Daniels, criminal friend Phineas Troutt, ex-partner PI Harry McGlade, hellspawn cat Mr. Friskers.
ENEMY- In WHISKEY SOUR, a serial killer called The Gingerbread Man is making snuff movies in his basement and wants to make one with Jack. In BLOODY MARY, a maniac is dismembering people and leaving accessories of Jack’s at the crime scenes.
As you can see, Jack isn't perfect. Her problems add a dimension to the stories beyond the conflict which fuels the plot.
How about your characters? I have a worksheet download here if you'd like to try it for yourself.
Jumat, 02 Desember 2005
Avoiding Plodding Plotting
I gave him my stock answer: torture your protagonist.
The fact is, readers don't want your hero to be happy. At least, not until the end. They want angst, conflict, ruined dreams, dashed hopes, impossible situations, neuroses, struggle, heartache, near death experiences, ruined lives, and pain.
All you need to know about plotting is twofold.
- Give your characters goals.
- Don't let them reach those goals.
For example, let's say we're writing a YA coming of age novel about a 14 year old video game geek named Leroy. His goals: kiss a girl, mend his parents' unstable marriage, and get ahold of Grand Theft Doom Craft 3: Halo and Goodbye and the new GameBox X-Station System. Let's also make his family very poor.
So how do we torture Leroy?
- His parents won't let him have the game, because it is too violent, and they can't afford it
- He asks the cutest girl in school to the dance, and she says yes, but he can't dance
- He bribes the high school bully to buy him the game and system, cashing in his bonds (which are supposed to be for college)
What happens next?
- His parents begin a trial separation
- The bully takes all of his money but doesn't buy him the game
- He needs dance lessons, but no longer has any money (the bully has it)
And then?
- His best friend gets the game, but won't let him play
- The cute girl cancels the date
- He tries to get him money back from the bully, and gets beaten up.
Now what?
- The cute girl is going with the bully to the dance
- Leroy confides in his Dad, who boxed Golden Gloves in high school, and he gives him some lessons
- Leroy confides in him Mom, who shows him how to dance
How can things get worse?
- Leroy sucks as a fighter
- Leroy sucks as a dancer
- Leroy sucks as a matchmaker
- Leroy overhears that the bully is going to go 'all the way' with the cute girl after the dance, whether she wants to or not
- GTDC3:H&G is having a high score contest, and the winner gets $10000 dollars
How will this end?
Come on. You know how it's going to end.
His friend lets him finally play the new game, and Leroy gets a great score and sends it to the contest folks. Then Leroy goes to the dance stag, walks in on the bully making unwanted advances on the cute girl, cleans his clock, dances with her, gets a kiss, goes home to find out Dad has moved back in.
And, of course, the prize people show up with a check for $10000.
Or maybe the parents don't get together, and Leroy doesn't win the money, but he realizes that growing up means you don't always get what you want.
The point is, if you keep thinking "How can I make this worse?" plotting takes care of itself.
If you've ever read a book with a surprise twist, it was probably the result of the author thinking, "What would no one expect could happen next?"
If we wanted to add a twist to the story, we could have the cute girl be a secret videogame addict, and she wins the contest and gives Leroy back the money he lost to the bully. Or the Dad, in a fit of overcompensation after leaving home, buys Leroy the game system. Or the bully turns out to be Leroy's brother, because Leroy's Dad is a cheater, which is why Mom kicked him out.
And if you're truly stuck, use my tried and true Jump Start the Plot Trick: "And when I answered the door... there were zombies!"
That always works.